Grummy wrote:From Matt's videos, it would seem that the key to good pawns is in how they're built and equipped. It sounds incredibly obvious, but it seems like it makes a very real difference here. In games like Dragon Age, you can get by with not really specializing your party too much, not worrying about getting them kitted out perfectly or assigning the perfect skills, in this though, the amount of diversity in the character builds screams at you the necessity of building the perfect pawn, and taking time to study hard what your team needs and finding the right pawns to fill those gaps. Yeah, there could (and likely will) be hundreds and thousands of each basic archetype, but how many will be crap? How many will be good but not right for your team? And its not just skills and equipment, its in how knowledgeable each pawn is as well, sometimes a great pawn may need to be dropped in favour of an inferior one because the inferior one has the experience you need for a quest or battle. Imagine for a moment that you get stuck on a quest, keep getting lost or dying, so you go to a rift and find a pawn that has done this quest you are on and boom, done, you now have a guide to help you through. So much potential.
Yep, and this for me - and i suspect you too - is one of the most fascinating/exciting aspects of the whole game. I was going to say i can't remember the last time i was this excited for a new RPG but then remembered Skyrim - the answer to every RPG question nowadays seems to be Skyrim!
I agree that it certainly seems like they're encouraging the rotation of your pawns which i've no doubt really adds to it, i hate changing party members in traditional RPG's so it's going to be interesting using them in an almost disposable fashion!
Do i remember seeing one of Matt's die in a video and he was then forced on without that particular pawn? Does that mean you can't revive the downloaded ones (just thinking out loud here)? I hope that's the case as it'll stop you thinking of them as cannon fodder too, a bit like i do my squadmates in rainbow six or games of that ilk! The possibilities do seem endless as you allude to, the fact that two pawns of the same class can be so very different also adds another layer. I'm considering a three pronged mage team might be useful too, one pure mage, one battle/archer and one healing - the more of that awesome looking magic i can unleash the better - although undoubtedly there'll be things that impervious so there's the deterrent!
Christ, like i said, haven't been this excited about an RPG in ages...!