schwepterbrowser wrote:Still undecided as to whether I'm getting this Friday. I want it and have the spare money, but really don't need it with my retardedly huge and ever growing backlog of games.
Grummy wrote:My pawn is a mage, but I was thinking of specializing in heals and buffs with her (if possible) so I'm toying with the idea of a 2 mage/2 fighter or 2 mage/fighter/archer group.
SidTheSloth wrote:Grummy wrote:My pawn is a mage, but I was thinking of specializing in heals and buffs with her (if possible) so I'm toying with the idea of a 2 mage/2 fighter or 2 mage/fighter/archer group.
I wondered about healing... I'm normally loathe to let AI handle healing as it's usually shite at it, but Matt's videos suggested the healer was in fact very good and efficient. If you go down that route i reckon i'll definitely be up for a trial as i think trying to make my main character mage both offensive and defensive will compromise the build somewhat....?
I'm curious about the hybrid classes though, think Matt said they're the most useful overall? Can you change the pawn class like you can your main character too?
I'm not sure how far into the game it will be until you can get 2nd/3rd pawns so i'll have to go with a melee fighter of some ilk for mine or i suspect i'll get overwhelmed. With my pawn being melee/tank, another pawn as the healer, my dude being offensive magic and backup heal and the last dude being maybe a hybrid fighter/archer i think i have a plan
Hmm, or then maybe my pawn should be the hybrid so he's how i want him, surely standard warrior pawns will be ten-a-penny?
Grummy wrote:From Matt's videos, it would seem that the key to good pawns is in how they're built and equipped. It sounds incredibly obvious, but it seems like it makes a very real difference here. In games like Dragon Age, you can get by with not really specializing your party too much, not worrying about getting them kitted out perfectly or assigning the perfect skills, in this though, the amount of diversity in the character builds screams at you the necessity of building the perfect pawn, and taking time to study hard what your team needs and finding the right pawns to fill those gaps. Yeah, there could (and likely will) be hundreds and thousands of each basic archetype, but how many will be crap? How many will be good but not right for your team? And its not just skills and equipment, its in how knowledgeable each pawn is as well, sometimes a great pawn may need to be dropped in favour of an inferior one because the inferior one has the experience you need for a quest or battle. Imagine for a moment that you get stuck on a quest, keep getting lost or dying, so you go to a rift and find a pawn that has done this quest you are on and boom, done, you now have a guide to help you through. So much potential.
scotty wrote:My copy is pre-ordered from Zavvi, but knowing them I won't receive it until Tues/Weds next week... so I'll more than likely be way behind you guys n gals.
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