CunningSmile wrote:Been looking forward to this ever since the first design sketches were released. I love a bit of steampunk settings and would have happily bought it just for that, the fact its free choice play and the delay of Bioshock have just increased my desire.
That's the bit that really has me interested. I'm not overly enthused by the game yet, mainly because I'm not a huge fan of steampunk, but on the basis of how good Bioshock has been despite my not being especially enthused by that at first either, I'm more than willing to give this its fair shake, and with the free choice play being (seemingly) so strong, it's turning out to be one to watch despite my lack of enthusiasm. It's quite strange, I'm looking forward to trying a game I'm not excited for. My one fear is that they'll make it too action heavy, too much focus on just killing enemies and completing the story and things like that. Something Bioshock always does fantastically is the feeling that what you're really doing is exploring and the enemies are just circumstantial, they're in the way, something you need to deal with on your journey of exploration and discovery. It's something I've always loved in game, it was amazing in Deus Ex: Invisible War too, the whole environment around you felt alive, and you were really just following the story and exploring the world you're given, unlocking it's secrets and discovering something about it, the little stories between people, the history and the events. DX and Bioshock do this so so well, and I really hope and pray that Dishonored does it too. Of course there is going to be combat and action, but I really hope it won't be a driving force, rather it is just something that needs to be done, and it is the world that has been created that really drives the game.
One. Warrior. Nation.