I love flying through the air in slo-mo shooting bad guys. I just think that that mechanic has been done better by other games since the original Max Payne (again, play Vanquish).
I think a major problem I had with Max Payne 3 is that it invites you to jump around in slo-mo, but then punishes you for doing so. It's so easy to die in that game that after a while you don't feel like jumping around anymore, because you're just gonna get shot over an over again. So instead you hide behind cover and take cheap shots whenever you can (and let's face it, Max Payne 3 is not a very good cover shooter).
It does a lot of stuff like that. It encourages you to explore and look for collectibles, but then slams you with a YOU FAILED screen if you take too long doing so. It has a very trial-and-error feel to it, which kinda messes the flow of the game.
Speaking of flow, I don't have a problem with this game trying to tell a story, but storytelling isn't just about the story; it's also about the telling. In other words, it's not just about WHAT happens, but also about HOW it's told. I found the storytelling in Max Payne 3 to be quite juvenile and more than a little annoying. Kinda like a 14 year old's version of what a cynical old badass would be like.
As for "bullet sponge enemies"... You're kidding, right? The enemies in Max Payne 3 simply WILL NOT DIE. I've emptied entire magazines into some average goons and still had them getting up for more. They're worse than zombies. At least you can give a zombie a shot or two in the head and it will die. Not these guys.
I have no idea how you manage to kill three guys in a single dive, bob. You're clearly better at it than I am. Then again, I didn't spend 67 hours playing it (I have spent more than 67 hours playing Crackdown 2, however. When are we getting another one of those, dammit?).