Although I appreciate it greatly, I couldn't get into Sacred 2 personally. I thought the menus were horrid, the interface poor, and the camera was about as bad as it gets. It was difficult for me to enjoy, so I never got very far into it. It's always bothered me because I really want to like it, I love everything about it except the fundamental gameplay controls. The huge overland world was excellent, what of it I saw, but even with not seeing all that much of it, the fact that it was there was amazing. Having it taken away in this reboot is a bad move.
I'm not fully against the game. Your tag line reads about Marvel: UA meets LotR, it's as if these games haven't existed before, but they have. On retail release this generation there is Dungeon Siege 3. Across XBLA there are a bunch of them, Deathspank, Crimson alliance, and a couple of little known games called Torchlight and Diablo. Then of course we have the classic Baldur's Gate: Dark Alliance and Champions of Norath games from last gen, all of which did very very well indeed. This is just a fraction of the total number of this type of game. These linear level isometric ARPG's work well, and it will be nice to have another one to play, so, as I said, I'm not fully against it. They'll have to do some serious work to make it stand out though. Cutting out some of what made the previous games so good is a sizable risk.
One. Warrior. Nation.