SkinnerChinner wrote:Anyone have any time period/setting preferences beside Japan or WWII? (as the two most commonly suggested)
Personally, I think the Indian Mutiny could be good; 19th Century India? dense jungle, interesting wildlife if hunting is to be included, unique architecture - religious temples as a return of the "tomb" sequences, thriving cities (Meerut, Dehli, Jhansi, Cawnpore, Lucknow), mutinous uprisings, sieges, interesting characters (Mangal Pandy, Rani Lakshmibia, Colin Campbell, Thuggee assassins, Mutinous/Loyal sepoys), all against an important event in British/Indian history...
I'm getting carried away here, just read "Flashman in the Great Game" for inspiration!
I think the Indian Mutiny could be very interesting. I certainly think the East India Company who basically tried to run India as a company rather than an empire would make a great Pre-Abstergo cover for the Templars.
I've always liked the idea of the French Revolution. As with the East India Company I think the Revolutionaries trying to remove divine right to rule and replace it with reason and control just has Templar written all over it. You could have an English Assassin basically stealing the plot of Scarlet Pimpernel with missions to rescue Assassin allies from the chopping block, daring escapes and lots of cutting dialogue.
Another I'd quite like is inspired by the naval sections of AC3. I thought it was a good mechanic but out of place in Connor's story, so why not a whole game designed around it? Captain of the Aquila in the 1760's battling the Spanish and Templars for control of the Caribbean