OXM ETboy wrote:Welcome to the forum, Dobs - nice first post. Did you pick up an Xbox for any particular games?
Thanks for the warm welcome. Truth be told I was relentlessly cajoled into the purchase by my older brother, who hoped to combine our forces in either MW3 or Black Ops 2 online -- aided by his fearless 7 yr. old son/my nephew. Frankly, the only title I was familiar with even by name at that point, a scant six weeks ago, was the Assassins Creed franchise, and only by virtue of its many eye-catching advertisements over the years -- with their panoramic visuals and dramatic combat scenes.
Ironically, Assassins Creed 2 was then the second game I returned to the store -- after MW3 -- as I found the initial AC 2 missions tiresome and the fighting mechanics underwhelming. It's thus been a steep learning curve, as I've acquainted myself with the AAA titles via online reviews such as those provided here and by watching parts of other's gameplay videos.
I find myself gravitating toward older, less expensive games that remind me of the simpler ones I enjoyed as a teen. An intense Smash Court 3 match, however primitive it might appear next to a Mass Effect 3, for example, nevertheless grants me a challenging, "honest" game world that doesn't seem as far removed from reality as an FPS or an RPG, my two least favorite "cheat" genres thus far. (The former "cheating" mainly for its merciful health recoveries and its often endless ammo; the latter, mainly for its one-attacker-at-a-time, polite melees and its encyclopedic inventories)
In fact the only two AAA titles that have so far genuinely enthralled me are Red Dead Redemption and Bioshock (if the latter qualifies.) Extensive care and much thought were manifestly invested into both worlds. And both are grounded in a sense of reality's limitations
-- the former title in every way possible, the latter at least in its graphic, philosophical revelations concerning the limits of human progress.
I therefore wouldn't consider it a great loss if fewer AAA titles were created for the next generation of consoles. More effort ought to be brought in giving the games deeper, more distinctive settings with starker rules of reality -- no more two-second health recoveries or magical time-outs for quick inventory scrolling. "These kids today..." seem to want the rules bent too far in their favor, rather than exploring disciplined game worlds, proving themselves honestly, and in the process learning something more about the real world around them.