ItchyRash wrote:The 2008 Prince of Persia gets a bum deal. It was great adventure game, good story and looked fantastic. The whole not dying complaint is harsh. [...] All the 2008 PoP did was remove a reload checkpoint screen and kept the action flowing. It wasn't a great decision by the designers but it wasn't awful or game breaking. And the ending in (my opinion is superb. I know some people felt the opposite though. Would love to see a sequel to it.
I absolutely agree with you. People who say things like "not being able to die sucks" is an insult to intelligent gaming (in my very humble opinion). The 'No Death' mechanic was a bold and brave move that literally kept the action moving forward, kept the immersive experience rooted in-game, and, as has been pointed out, eliminated the most frustrating thing of all about games - loading screens! What PoP 2008 offered was the chance to make an absolutely stunning sequel filled with a good plot, story ideas, character development and improvements on combat. And as for the criticisms on combat, yes, I agree the QTEs sucked and were unnecessary, but the single enemy combat is a huge step up from the very unintelligent mass slaughtering of enemies (as fun as that can be sometimes). PoP 2008 had a lot going for it, but Ubisoft through it out the window.
And for the record: I would very much like to be a part of the sequel to this game. I have ideas that develop each character's separate stories, some back-story on the Prince, and how they find Ormazd. And also gameplay ideas that compliment the story ideas.