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Metal Gear Rising: Revengeance - a classy but compromised sp

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The slicing and dicing are fun, but the parry leaves something to be desired

After a lengthy lull, Japanese-flavoured action games are coming back in a big way. We've already had DmC and Anarchy Reigns; now genre master Platinum Games has the floor with its Metal Gear spin-off.... read more

Metal Gear Rising: Revengeance - a classy but compromised sp

Postby chazzy chef » 08 Feb 2013, 10:53

Having played the demo, this was... completely uninformative.
And also wrong - a well timed parry gives you a one-hit kill on the basic goons and can stun the boss.
Is it less rough round the edges than the demo code?
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Re: Metal Gear Rising: Revengeance - a classy but compromise

Postby OXM ETboy » 08 Feb 2013, 11:03

Apologies - I've updated the parrying paragraph with a few thoughts of my own.
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Re: Metal Gear Rising: Revengeance - a classy but compromise

Postby chazzy chef » 08 Feb 2013, 13:12

Haha now I can agree. I have to say I found the dodge much more fluid and potentially more useful than the parry, especially with the camera how it is...
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Re: Metal Gear Rising: Revengeance - a classy but compromise

Postby OXM ETboy » 08 Feb 2013, 13:27

Yeah, the camera's a real bore sometimes, especially when you're fighting geckos. Either they're kicking you from off-screen or they're blocking the view.
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Re: Metal Gear Rising: Revengeance - a classy but compromise

Postby Darth Mousemat » 08 Feb 2013, 13:57

I couldn't get over the supposed robot mans...... feminine form.
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Re: Metal Gear Rising: Revengeance - a classy but compromise

Postby chazzy chef » 08 Feb 2013, 14:50

I do at least find that its possible to deal with the camera - the wide open spaces you fight in in the demo mean ninja running can get you out of trouble, and it's almost refreshing that an ostensibly overpowered hero like this one has to make sure not to get surrounded. It also adds an incentive to scouting and stealth play, so I think the frustration of getting kicked by 2 gekkos is actually quite a sound gameplay dynamic. Raiden just standing there and taking the punishment is also fitting for someone used to fighting with no arms.
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Re: Metal Gear Rising: Revengeance - a classy but compromise

Postby Johnbhoy69 » 08 Feb 2013, 20:56

Just played the demo last night...and up until then I was really looking forward to this game. The demo has changed my mind a little. The environment in the demo is big and open sure but its also feels really empty and quite bland.
No lock on mode, crap camera and the parry system is just awkward and really takes you out of the game.
Might wait till it comes down in price and get Devil May Cry in the mean time
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Re: Metal Gear Rising: Revengeance - a classy but compromise

Postby Drainwater » 08 Feb 2013, 23:23

Honestly the video made me...not want this. I love the Metal Gear series and I'm fine with Raiden as a protagonist but watching that 4 foot sword go through people without slicing anything off unless you go in slow-mo mode or whatever makes me not really want to play it. I haven't been a fan of hack and slash in the past and I didn't like the gameplay of Devil May Cry 3 (the only one I played). I haven't played Bayonetta and I plan to try the demo for Revengeance but I think I'll probably be sitting this one out :( .
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