you're accompanied by Pawns, which means you're effectively playing kindergarten teacher to a trio of clumsy, highly talkative kleptomaniacs.
Other than never shutting up and having the tendency to run off if they've done your current quest before, pawns can pretty much take care of themselves. It was quite rare that they actually died, but it would happen at the most inconvenient time possible, usually in a boss battle and nearly always the healing mage first leading to your party being wiped out.
If they haven't fixed it in the reissue, pawns may switch their inclination to Guardian without warning. This is especially bad if you're a Mage/Sorcerer with a Fighter/Warrior pawn, it means the pawn will stay close to you and draw enemies toward you. A merchant named Johnathan (the devs misspelled his name, not me) sells potions to change their inclination to something more useful, like Scather for Fighter/Warrior pawns. This was one of the things that annoyed us most, and it took a while to figure out how to fix it. Also, check your main pawn's inclination is right before sleeping at an Inn, so as not to upload an inferior version to the rift.