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Bioshock Infinite

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No spoilers - but this is a pretty good game

In nearly every way, BioShock Infinite is a great game. It's a brilliant example of art direction that negotiates the limitations of our aging technology with a stylishly unrealistic, beautiful and meticulously crafted world. The sound design is magnificent, from the music soundtrack that spreads its references throughout history, to the sound effects that evoke the machinery of Rapture. The combat is gripping, taking a successful formula and bulking it out in ways that make it more demanding, tactical and entertaining.... read more

Bioshock Infinite

Postby Metalrodent » 25 Mar 2013, 13:09

awesome, I'l have to look at getting money together. Shame about the Doc Who style plot, but at least it should reward multiple playthroughs.
One thing that wasnt clear is how Elizabeth works in combat, as you said she wsn't a problem
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Bioshock Infinite

Postby LTwitt3R » 25 Mar 2013, 13:11

I'm going to love this, I just know it, I trust in Ken Levine.
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Re: Bioshock Infinite

Postby OXM Log » 25 Mar 2013, 13:16

Elizabeth doesn't participate in combat. Her role is to throw you health, salt, and ammo as you need it (it's regular, but time-limited. If she decides you need salt, and you wanted health, then you'll have to survive a bit longer).

The other thing she does is summon objects into existence from parallel dimensions. These are fixed items that appear greyed out, and you can bring them into this world by tapping X. That could be cover, an anchor point to hook onto, or a pile of ammo, or a weapon. You can only have one open at a time, but you can swap them in and out as regularly as you like.

Elizabeth will never get hurt, or need reviving. This was a good decision.
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Re: Bioshock Infinite

Postby ChopperCampbell » 25 Mar 2013, 13:18

I was never the biggest fan of the first one, and skipped 2 altogether. I wasn't really bothered about Infinite either, however I'm starting to come round to the idea. I does look pretty stunning.
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Re: Bioshock Infinite

Postby Metalrodent » 25 Mar 2013, 13:19

OXM Log wrote:Elizabeth doesn't participate in combat. Her role is to throw you health, salt, and ammo as you need it (it's regular, but time-limited. If she decides you need salt, and you wanted health, then you'll have to survive a bit longer).

The other thing she does is summon objects into existence from parallel dimensions. These are fixed items that appear greyed out, and you can bring them into this world by tapping X. That could be cover, an anchor point to hook onto, or a pile of ammo, or a weapon. You can only have one open at a time, but you can swap them in and out as regularly as you like.

Elizabeth will never get hurt, or need reviving. This was a good decision.

ah fair enough, good to hear about no revivals needed, could be quite annoying having to run around in circles waiting for her to heal you though
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Re: Bioshock Infinite

Postby OXM Log » 25 Mar 2013, 13:20

ChopperCampbell wrote:I was never the biggest fan of the first one, and skipped 2 altogether. I wasn't really bothered about Infinite either, however I'm starting to come round to the idea. I does look pretty stunning.


This one is definitely my favourite. Even though the story of 1 was more consistent and coherent, the ambition, design, and combat of Infinite is stunning.
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Bioshock Infinite

Postby fracturedrich » 25 Mar 2013, 13:24

Yes,great score and spoiler free review ime really looking forward to playing this tommorow,this game has recieved great reviews everywhere with the story the main point of minor grumble,not as good as the first but way better than the second,as someone who enjoyed the second one ime happy with that.I think the first game is one of the only first person shooters to ever receive a ten.
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Re: Bioshock Infinite

Postby vadersmyfather » 25 Mar 2013, 13:44

OXM Log wrote:Elizabeth will never get hurt, or need reviving. This was a good decision.


That's I relief. I was a bit concerned it might be one big escort mission.
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Re: Bioshock Infinite

Postby fracturedrich » 25 Mar 2013, 15:14

uote]This one is definitely my favourite. Even though the story of 1 was more consistent and coherent, the ambition, design, and combat of Infinite is stunning.You favour the combat of infinate,now ime really excited :D
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Re: Bioshock Infinite

Postby EdDeRs1 » 25 Mar 2013, 15:29

wait so you lot didn't give it a 10 because you can't talk to us about the plot? or because it needs "talking about"? for the love of Bruce Campbell guys now i have to get it just to find out what your talking about
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Re: Bioshock Infinite

Postby msbhvn » 25 Mar 2013, 15:52

EdDeRs1 wrote:wait so you lot didn't give it a 10 because you can't talk to us about the plot? or because it needs "talking about"? for the love of Bruce Campbell guys now i have to get it just to find out what your talking about


I'm hoping by "needs talking about", Log isn't implying that the plot is a load of vague pretentious bollocks like Prometheus. I'm all for nuance and not hitting people over the head with themes, but finishing a game and wondering what the hell it was all about isn't the best feeling in the world when you've paid £40+ for the privilege. I'd rather be talked down to a little and understand where things are going.
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Re: Bioshock Infinite

Postby ItchyRash » 25 Mar 2013, 17:46

As the reviews trickle out from other places it seems to be overwhelmingly positive. Many are even praising the story and saying the combat, if anything, is the weak point. All in all though I really can't wait to get my hands on it. I knew I'd buy it having loved Bioshock 1 and 2 and have purposefully ignored all previews, news etc so everything should be a surprise. I just don't know when I'll be able to pick it up. Got a lot of games than I'm half way through right now.

Also incredibly happy to hear that you won't have to chaperone the lady. Playing Resi 4 HD right now and detest having to look after someone and protect them. Ruins a game and makes me feel cheated
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Re: Bioshock Infinite

Postby Darkfear44 » 26 Mar 2013, 18:50

Bioshock is perhaps one of the most overrated franchises in gaming history, Reviewers and consumers in general praise the game due to its “avant-garde” feel…

History often repeats itself, and its seems that Infinite has fallen prey to the same problems that plagued the previous installments.

All Bioshock titles from a distance or the first 20-45 minutes seem like an incredible game, they all explore social and political utopias no other games this generation have offered… however the problems start when you delve deeper. The combat is sub-par at best and the devices that should only aid a story or game narrative such as both artwork and atmosphere become the main defining parts which can only and should only take center stage in Film or artwork, not in Bioshock a narrative driven First person shooter.

Infinite once again relies on artwork and atmosphere as its main drivers rather than its shooter based mechanics. The narrative of Infinite centers on illucid nonsense just like Bioshock and Bioshock two. The Narrative in Infinite makes no sense and the ending, well….in my opinion Like quantum mechanics if you understand it you really don’t understand it at all...

When a game’s Narrative makes no sense, the Frame rate struggles to reach a convincing 30 fps (on console) the combat mechanics and game-play are not its defining features and when secondary elements of a games core features have to take center stage you have a problem.

The plot is broken, the characters and decisions tend to make little sense, but on the bright side its supposed "Avant garde" feel and its supposedly pretty visuals (The textures are awful on the console version) make it a critically acclaimed game?

As the review states “The plot needs talking about” ATTENTION It’s a “Narrative” key word Narrative! driven first person shooter and if the very narrative of infinite is in trouble then how did this game receive a 9?

All Bio-shocks have been OK-to at a push good games that's irrefutable. But the small vocal cult that praise this game to have rescued single player only games in the wake of increasing multiplayer focused games is sheer stupidity.
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Re: Bioshock Infinite

Postby pg99 » 27 Mar 2013, 03:21

Darkfear44 wrote:Bioshock is perhaps one of the most overrated franchises in gaming history, Reviewers and consumers in general praise the game due to its “avant-garde” feel…

History often repeats itself, and its seems that Infinite has fallen prey to the same problems that plagued the previous installments.

All Bioshock titles from a distance or the first 20-45 minutes seem like an incredible game, they all explore social and political utopias no other games this generation have offered… however the problems start when you delve deeper. The combat is sub-par at best and the devices that should only aid a story or game narrative such as both artwork and atmosphere become the main defining parts which can only and should only take center stage in Film or artwork, not in Bioshock a narrative driven First person shooter.

Infinite once again relies on artwork and atmosphere as its main drivers rather than its shooter based mechanics. The narrative of Infinite centers on illucid nonsense just like Bioshock and Bioshock two. The Narrative in Infinite makes no sense and the ending, well….in my opinion Like quantum mechanics if you understand it you really don’t understand it at all...

When a game’s Narrative makes no sense, the Frame rate struggles to reach a convincing 30 fps (on console) the combat mechanics and game-play are not its defining features and when secondary elements of a games core features have to take center stage you have a problem.

The plot is broken, the characters and decisions tend to make little sense, but on the bright side its supposed "Avant garde" feel and its supposedly pretty visuals (The textures are awful on the console version) make it a critically acclaimed game?

As the review states “The plot needs talking about” ATTENTION It’s a “Narrative” key word Narrative! driven first person shooter and if the very narrative of infinite is in trouble then how did this game receive a 9?

All Bio-shocks have been OK-to at a push good games that's irrefutable. But the small vocal cult that praise this game to have rescued single player only games in the wake of increasing multiplayer focused games is sheer stupidity.


I enjoyed the combat in the first Bioshock, it had enough elements to it for it to be varied and fun without being OTT and everything worked well. I think the games are fantastic, you don't, that's fine. To say that your opinion of them being OK to good games is irrefutable is just laughable though, and yet you are calling other people stupid.

But okay, I'll bite a little, what was so hard to understand about the plot of the first Bioshock? Assuming you didn't just rush through it expecting everything good about the game to be handed to you on a platter. And I didn't see a problem with the narrative either. I thoroughly enjoyed the first game and it had a great range of interesting NPCs, (without it being too populated of course) something I can't say about Infinite so far as I haven't finished it but I hope it improves in that regard.

When I look back on Bioshock I only have very favourable memories of how enjoyable my experience with easily one of the greatest games of all time was. That game was about as far from mediocre as you can get, all things considered. (Aside from the boss battle which was so out of place it almost feels like a bonus level looking back on it, but then the fact that something unoriginal stands out so much is a testament to how brilliant the game is). And it has nothing to do with 'rescuing' single player games, they seem to be doing just fine to me, with or without Bioshock.

I'm not going to comment on Infinite as I haven't finished it yet. I just find it bizarre that someone can find the original Bioshock 'OK to good at a push' but then continue to buy the next games in the series and be disappointed by them as if you thought they were going to undergo some magical transformation. Clearly this type of game isn't your thing. No need to be bitter about some people really enjoying them.

Oh, and why can't atmosphere take as big a role compared to narrative in a game as well as in films? Bioshock has a great atmosphere, narrative might be the centre piece to you but what would be wrong with someone liking the atmosphere the most? There are no set rules, you can favour whichever part of the game you like, not just the one that the developer pushed the most.
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Re: Bioshock Infinite

Postby mitchellman81 » 27 Mar 2013, 19:37

Darkfear44 wrote:Bioshock is perhaps one of the most overrated franchises in gaming history, Reviewers and consumers in general praise the game due to its “avant-garde” feel…

History often repeats itself, and its seems that Infinite has fallen prey to the same problems that plagued the previous installments.

All Bioshock titles from a distance or the first 20-45 minutes seem like an incredible game, they all explore social and political utopias no other games this generation have offered… however the problems start when you delve deeper. The combat is sub-par at best and the devices that should only aid a story or game narrative such as both artwork and atmosphere become the main defining parts which can only and should only take center stage in Film or artwork, not in Bioshock a narrative driven First person shooter.

Infinite once again relies on artwork and atmosphere as its main drivers rather than its shooter based mechanics. The narrative of Infinite centers on illucid nonsense just like Bioshock and Bioshock two. The Narrative in Infinite makes no sense and the ending, well….in my opinion Like quantum mechanics if you understand it you really don’t understand it at all...

When a game’s Narrative makes no sense, the Frame rate struggles to reach a convincing 30 fps (on console) the combat mechanics and game-play are not its defining features and when secondary elements of a games core features have to take center stage you have a problem.

The plot is broken, the characters and decisions tend to make little sense, but on the bright side its supposed "Avant garde" feel and its supposedly pretty visuals (The textures are awful on the console version) make it a critically acclaimed game?

As the review states “The plot needs talking about” ATTENTION It’s a “Narrative” key word Narrative! driven first person shooter and if the very narrative of infinite is in trouble then how did this game receive a 9?

All Bio-shocks have been OK-to at a push good games that's irrefutable. But the small vocal cult that praise this game to have rescued single player only games in the wake of increasing multiplayer focused games is sheer stupidity.

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