I've yet to sample the "delights" of the Bed of Chaos in Dark Souls...
...Can we at least have a couple of areas in DS2 where you don't fall to your death 75 times before finishing them?
msbhvn wrote:Thanks, Ed. Will do. I'd hate to have to go back to the Depths to grind humanity again (I need at least 10 to make my Quelaag's Furysword hit harder) if I lose the 14 I was carrying. Burning all six of the slimes near the bonfire with Great Chaos Fireball is why I like it so much.
TemplarKnight wrote:...the primitive exploitable enemy AI really needs improvements which it seems DkS2 has introduced. ...Having them randomly wandering means returns to areas can lead to unexpected encounters.
I'm hoping others actually roam about even hunting you (as some bosses are meant to do adding a level of unpredictability about it)
Surprisingly, Dragon's Dogma on hard-mode from scratch is harder than Dark Souls especially the new content on Bitterblack Isle.
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