TemplarKnight wrote:...the primitive exploitable enemy AI really needs improvements which it seems DkS2 has introduced. ...Having them randomly wandering means returns to areas can lead to unexpected encounters.
I'm hoping others actually roam about even hunting you (as some bosses are meant to do adding a level of unpredictability about it)
Surprisingly, Dragon's Dogma on hard-mode from scratch is harder than Dark Souls especially the new content on Bitterblack Isle.
Been saying nearly the exact same thing thing about Dark Souls 2 on here myself. The enemies aren't the smartest and to randomize their attack pattens and locations would add so much more to the experience. Maybe the stronger non boss enemies should be able to roam freely adding that sense of constant fear and trepidation.
I'm currently playing Dragons Dogma on normal and really enjoying it though it's very easy, I'm only level 67 or something and Ive finished the main game and now I am quite far in Bitter Black Isle.
Glad to hear that hard mode offers more a challenge, I maybe should of started there to begin with.
Anyone know if I can take my normal game character into hard mode or do I need to start over?