The return of Thief is something I'm genuinely happy about, but I'd be reluctant to say that Dishonored has stolen any of its thunder. Dishonored was a reminder to gamers and fans of stealth games that subtlety can go a long way to building an experience.
Most of what I'm reading here is good news. No visibility gem, but a similar visibility indicator, so that's alright. Different routes to take, harder options to explore? Excellent. Equipment from the original games that has seen some helpful improvements; very good to know indeed.
Now, Mr. Hicks, I am concerned about two things and two things only at the present time. Firstly, the 'Focus' ability that enables QTE take downs on enemies. Why put this in a Thief game? Second, to judge from the screenshots it looks as if the third-person perspective will be making a return. Say this isn't so! Stealth games benefit from the claustrophobia of the first-person perspective, that sensation of being squeezed into a virtual body whose well-being depends on one's ability to hide very bloody well. Third-person angles let us see around corners without looking through the character's eyes, allowing us to separate ourselves from the sensation of vulnerability and 'scout' without engaging in the game world.
There are other things, too, but most of these can wait. Things such as mission briefings, equipment purchasing, the general fleshing out of the Thief world through finding books and documents to read as well as conversations to overhear, and that supernatural element that saturated the atmosphere of the original games. We'll see if Eidos Montreal can earn Thief veterans' respect in due course...
Animator, writer, and NPC molester.