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Ministry of Defence: sticking up for the games everybody hat

Your comments on our articles.

Writers unite in the name of the titles we can't help liking

You know the games that get universal acclaim. But the unloved and forgotten have their charms as well. In today's feature, our team of reviewers and editors step up to defend some of Xbox 360's least-loved releases.... read more

Ministry of Defence: sticking up for the games everybody hat

Postby fracturedrich » 19 May 2013, 14:08

Really,are the lobby's full in aliens?I did not like it and i lent it of someone,it was the way that the aliens moved,kind of like punch and judy style movement,i would class it the same as racoon city which i'me surprised that never made the grade for this article.That aside thumbs up for trying to defend poor games,i liked the single player for dog days but the mp was crap.I bought my lad viva pinata and street fighter 4 as he had a 360 for his birthday and he keeps trying to jack my injustice,iv'e told him when he gets all the chievo's for sf4 i will give it to him :lol:
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Re: Ministry of Defence: sticking up for the games everybody

Postby comabob » 19 May 2013, 14:50

Some good shouts there

Sacred 2, Alpha Protocol, Too Human and Wheelman were all good imho.

(none without their faults but still worth playing)

Interesting take on K&L2 - i enjoyed it but more so for the brutality of it. The gunplay felt chaotic and "panic-y" but the game, plot and characters are both very chaotic and panic-y - so it worked for me.

Its probably the single most brutally intense shooter i can think of.
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Re: Ministry of Defence: sticking up for the games everybody

Postby PonderingWalrus » 19 May 2013, 15:55

I would defend Sacred 2 if not for the fact a game-breaking bug halted all progression for me and left me getting bored and trading it in.

Too Human really did have quite a lot going for it, despite its flaws. It's just a shame that it has been discontinued (along with all other Silicon Knights game using the Unreal Engine) and had all the unsold copies destroyed.

I'm also going to mention Brink, another game everybody seemed to hate. Really don't get why, I could understand disappointment but all out hate is a bit much. Brink is good everybody, deal with it!
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Re: Ministry of Defence: sticking up for the games everybody

Postby comabob » 19 May 2013, 16:08

The Saboteur is another personal fav of mine that seemed to be critically panned on release.

AND Viking and Conan. (easily the best 400mspoints ive ever spent)
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Re: Ministry of Defence: sticking up for the games everybody

Postby Vulgar Plebeian » 19 May 2013, 17:10

comabob wrote:AND Viking


I hate to think how many hours I put into Viking: Battle for Asgard - it just grew on me the more it was played.
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Re: Ministry of Defence: sticking up for the games everybody

Postby msbhvn » 19 May 2013, 17:20

I've got Alpha Protocol right here glaring at me accusingly as if to say "you never gave me a chance". It was a victim of SEGA's brilliant "don't promote it at all and then drop it like a stone when it doesn't sell millions" strategy. Maybe with a better publisher giving more funding and supporting it after release, it could have been one of the defining games of this generation. It was a game that dared to do something different and there are few of those these days. As it stands now it's just another wonky RPG in a long Obsidian tradition.

Post patch, Aliens Colonial Marines isn't too bad. I bought it for £9.99 on PS3 and played the first couple of hours, just to see what all the hate was about. It's by no means brilliant, but it's quite atmospheric with authentic sounds. The AI even after the improvements is still laughable and the plot is based on clumsy retcons. How they had the gall to suggest Colonial Marines was canon to the series when they couldn't be bothered implementing the Aliens' acidic blood, I'll never understand.
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Re: Ministry of Defence: sticking up for the games everybody

Postby comabob » 19 May 2013, 17:41

msbhvn wrote:I've got Alpha Protocol right here glaring at me accusingly as if to say "you never gave me a chance". It was a victim of SEGA's brilliant "don't promote it at all and then drop it like a stone when it doesn't sell millions" strategy. Maybe with a better publisher giving more funding and supporting it after release, it could have been one of the defining games of this generation. It was a game that dared to do something different and there are few of those these days. As it stands now it's just another wonky RPG in a long Obsidian tradition.

Post patch, Aliens Colonial Marines isn't too bad. I bought it for £9.99 on PS3 and played the first couple of hours, just to see what all the hate was about. It's by no means brilliant, but it's quite atmospheric with authentic sounds. The AI even after the improvements is still laughable and the plot is based on clumsy retcons. How they had the gall to suggest Colonial Marines was canon to the series when they couldn't be bothered implementing the Aliens' acidic blood, I'll never understand.


I dont get that at all - trailers for alpha protocol is what got me interested before it came out. It failed cos critics complained about the action/gunplay feeling loose and off. Purely because its not an action game or a shooter - its an RPG.

I played a level (i think) of Aliens - that was enough for me. Not sure if that was before or after a patch though...

I wanna throw an extra shout for RE6 - seriously underrated.
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Re: Ministry of Defence: sticking up for the games everybody

Postby Adam Orth » 19 May 2013, 18:07

PonderingWalrus wrote:I would defend Sacred 2 if not for the fact a game-breaking bug halted all progression for me and left me getting bored and trading it in.

Too Human really did have quite a lot going for it, despite its flaws. It's just a shame that it has been discontinued (along with all other Silicon Knights game using the Unreal Engine) and had all the unsold copies destroyed.

I'm also going to mention Brink, another game everybody seemed to hate. Really don't get why, I could understand disappointment but all out hate is a bit much. Brink is good everybody, deal with it!

Yeah everybody Brink was good.#DealWithIt.
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Re: Ministry of Defence: sticking up for the games everybody

Postby PonderingWalrus » 19 May 2013, 20:34

Adam Orth wrote:
PonderingWalrus wrote:I would defend Sacred 2 if not for the fact a game-breaking bug halted all progression for me and left me getting bored and trading it in.

Too Human really did have quite a lot going for it, despite its flaws. It's just a shame that it has been discontinued (along with all other Silicon Knights game using the Unreal Engine) and had all the unsold copies destroyed.

I'm also going to mention Brink, another game everybody seemed to hate. Really don't get why, I could understand disappointment but all out hate is a bit much. Brink is good everybody, deal with it!

Yeah everybody Brink was good.#DealWithIt.

Oh god, left myself wide open for that. :oops:
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Re: Ministry of Defence: sticking up for the games everybody

Postby Drainwater » 19 May 2013, 21:08

I went through that list just to see if there were any gamed I'd played, but I guess Alpha Protocol was my only foray off the beaten path. I think I have to agree with just about everything anyone said about it in this thread. It was certainly different and fun, but while I understood the combat was supposed to be part action and part rpg, I still found it unsatisfying. Luckily combat could largely be avoided in it, and I loved the dialogue system.
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Re: Ministry of Defence: sticking up for the games everybody

Postby Maximus T » 19 May 2013, 21:23

Me and a friend had a great time playing quantum of solace. Whoever reviewed it for OXM was one hell of a nit-picker, complaining that half the game was actually casino royale, and then ignoring the multiplayer options which were way more extensive than most games are now! Also, you can still find a match.
Last edited by Maximus T on 22 May 2013, 18:52, edited 1 time in total.
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Re: Ministry of Defence: sticking up for the games everybody

Postby CunningSmile » 20 May 2013, 12:21

ShadowRun was one of the biggest wastes of a franchise I've ever seen. It should have been a complex and endlessly playable Cyber Punk/Magic RPG that played similar to Vampire The Masquerade. Instead it was a pointless capture the flag outing that could just as easily been released under the banner title Generic Brand X. It used virtually nothing from the license that MS had presumably paid good money for.
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Re: Ministry of Defence: sticking up for the games everybody

Postby Rugdawg09 » 20 May 2013, 16:29

The problem with Aliens:Colonel Marines is that is was over hyped and turned out to be just average. I found nothing wrong with the game itself it was just bland and by the numbers. and Kane and Lynch 2 was stupidly short, I had finished it within 2 and half hours and after paying £45 for the thing I was not happy, The MP was fun but hardly anyone played it. I would like to see a sequel for both though, just with a little bit more effort put in
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Re: Ministry of Defence: sticking up for the games everybody

Postby Crisco » 20 May 2013, 21:23

PonderingWalrus wrote:I would defend Sacred 2 if not for the fact a game-breaking bug halted all progression for me and left me getting bored and trading it in.

Too Human really did have quite a lot going for it, despite its flaws. It's just a shame that it has been discontinued (along with all other Silicon Knights game using the Unreal Engine) and had all the unsold copies destroyed.

I'm also going to mention Brink, another game everybody seemed to hate. Really don't get why, I could understand disappointment but all out hate is a bit much. Brink is good everybody, deal with it!


I quite liked Brink too, the movement was fast and smooth (there's few things more satisfying than sliding at an enemy pumping them full of bullets), the customisation was decent, the classes worked well, teamwork was not only encouraged but vital and overall it was fun. More fun than 90% of the shooters I've played.
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Re: Ministry of Defence: sticking up for the games everybody

Postby Lancer Armstrong » 21 May 2013, 18:18

Sorry, but I can't agree with that. Brink was unplayable.

I don't know how a shooter in this day and age can be unplayable, but it was.

I'm busy playing Syndicate at the moment and really enjoying it. After some mixed reviews I had my doubts, but I should have known that the guys at Starbreeze wouldn't disappoint.
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