Spiderless wrote:Evidently MS know what they're doing better than I do, but I fail to see how the cloud can boost in-game performance except on a super-fast connection. On the average Joe's internet connection surely it would just be a bottleneck, the equivalent of having a super slow hard drive. Can anyone explain how it would work (ish)?
"needlessly increasing internet bills"
Are internet bills not just on a monthly charge anyway?
There isn't a black/white answer with this, but the raw potential of the cloud means it can be used for much greater computational performance rather than relying solely on your console.
Will try and keep it simple, but think of something like Left 4 Dead, the AI director is constantly watching what you're doing and reacting accordingly - two constraints of the director are the AI algorithm and the computational power of the 360/PS3, with the former also being constrained by the latter - in other words the developers can only make the algorithm so
complex or the console would melt. With the power of the cloud, we're going way beyond the capabilities of a next gen machine, there will be the equivalent power of a supercomputer to work all of that stuff out, so your console can focus more on handling graphics, physics (such as bullets) and stuff that requires no latency. Obviously designs will differ but, but with the alogrithms stored and executed on the cloud, the console will likely send small packets/parameters across the connection that the cloud will translate, calculate and reply back on etc, so really the data shouldn't be all
that much - remember that the textures and everything like that will still be on your machine, the cloud will just send explicit instructions on what to do with them.
Naturally over time the data sent/received will start to increase as games get bigger/more complex - but the console is built for a long lifespan so i imagine MS will have allowed for the increase in bandwidth - i would also imagine there will be a certain degree of intelligence in the code too, whereby it can detect latency and bandwidth and adjust accordingly.
The one thing i just thought of which is scary in a Terminator sort of way is the potential for a game like XCOM, with it being cloud based it could go super-complex & could even learn/adapt based on data from all of the other games being played against it.
Jesus, imagine multiplayer XCOM games where you're all in it together to save the world. I'm completely off-topic daydreaming now, but wow, the potential is incredible - if they can convince people to use it properly.