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New Forza 5 Drivatar details - how Turn 10 handles Xbox Live

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New Forza will pick and tweak Drivatars based on difficulty settings

Very much in the spirit of Xbox One's new Reputation system, Forza Motorsport 5's Drivatars will be categorised and tweaked behind the scenes to ensure that the less (cough) constructive traits of antagonistic players don't end up in your game - unless, that is, you want them to. Speaking to OXM at a preview event, lead gameplay designer Rhett Mathis promised an experience that's as volatile and spontaneous as regular racing multiplayer, but comparatively light on fender-bending trolls.... read more

New Forza 5 Drivatar details - how Turn 10 handles Xbox Live

Postby BlackhawkTenan » 12 Jul 2013, 16:18

This sounds really good and the one game that really utilises the Cloud technology. I like the idea of booting up the game and racing against different peoples AI. Will definitely change the monotony of Forzas career mode.
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Re: New Forza 5 Drivatar details - how Turn 10 handles Xbox

Postby Jesper » 12 Jul 2013, 16:36

Forza Motorsport 5 will probably be so f-ing awesome! :D
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Re: New Forza 5 Drivatar details - how Turn 10 handles Xbox

Postby Maximus T » 13 Jul 2013, 10:28

This is really impressive. If other developers could make this great a use of the cloud, we can safely say that the cloud is the next natural step for games consoles. Maybe MS went a bit far with the whole DRM malarkey, but this cloud is gold, and it is progress.
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Re: New Forza 5 Drivatar details - how Turn 10 handles Xbox

Postby Windowlicker79 » 14 Jul 2013, 14:39

If all the opponent drivers are based on real people, who will the very first person to play it on release race against?
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Re: New Forza 5 Drivatar details - how Turn 10 handles Xbox

Postby Maximus T » 14 Jul 2013, 22:11

Windowlicker79 wrote:If all the opponent drivers are based on real people, who will the very first person to play it on release race against?

I'd presume that the devs will have drivatars... could be a tricky first few hours.
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