Dead Rising 3 producer on Xbox One: "we've never seen anythi

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Also praises "natural, engaging" Kinect experience

Having either a sledgehammer or a skill saw to hand during a zombie apocalypse is a win. But you know you have a badass on your hands when someone makes the bold decision to stick the two together to craft an inelegant weapon for a more uncivilised age. The sledgesaw.... read more

Dead Rising 3 producer on Xbox One: "we've never seen anythi

Postby Dave2123 » 15 Jul 2013, 19:26

This is exactly the way in which I want Kinect and SmartGlass to be used. Most people don't want Kinect because of the way it's been used this gen; gimmicky games and over-the-top movements. People will be much more likely to use it if it's subtle and doesn't change the way we play games too much, like what's been described here. A small push with the controller, not a massive wave of the arms. Developers need to be very careful with how they use it and try and introduce it slowly, one step at a time. I, also, like how this game doesn't just use Kinect, but SmartGlass, too. I didn't think I would buy this game, but I really commend them on how their integrating Microsoft's new features (and not going all out crazy with them) and will probably pick it up when the price drops.
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Re: Dead Rising 3 producer on Xbox One: "we've never seen an

Postby GHOSTY05 » 15 Jul 2013, 20:23

Day one purchase for me!

£44.99- bargain!!
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Re: Dead Rising 3 producer on Xbox One: "we've never seen an

Postby ChaoticP » 15 Jul 2013, 22:44

Dave2123 wrote:This is exactly the way in which I want Kinect and SmartGlass to be used. Most people don't want Kinect because of the way it's been used this gen; gimmicky games and over-the-top movements. People will be much more likely to use it if it's subtle and doesn't change the way we play games too much, like what's been described here. A small push with the controller, not a massive wave of the arms. Developers need to be very careful with how they use it and try and introduce it slowly, one step at a time. I, also, like how this game doesn't just use Kinect, but SmartGlass, too. I didn't think I would buy this game, but I really commend them on how their integrating Microsoft's new features (and not going all out crazy with them) and will probably pick it up when the price drops.


I agree, a rule all developers should follow is just keep it natural, but not demanding.
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