Dave2123 wrote:This is exactly the way in which I want Kinect and SmartGlass to be used. Most people don't want Kinect because of the way it's been used this gen; gimmicky games and over-the-top movements. People will be much more likely to use it if it's subtle and doesn't change the way we play games too much, like what's been described here. A small push with the controller, not a massive wave of the arms. Developers need to be very careful with how they use it and try and introduce it slowly, one step at a time. I, also, like how this game doesn't just use Kinect, but SmartGlass, too. I didn't think I would buy this game, but I really commend them on how their integrating Microsoft's new features (and not going all out crazy with them) and will probably pick it up when the price drops.
I agree, a rule all developers should follow is just keep it natural, but not demanding.