What you won't see in Saints Row 4, the most "abnormal" game

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Senior producer Jim Boone talks turning a DLC pack into a sequel

Saints Row is less a franchise nowadays as a sort of commercial Godzilla, stomping down the entertainment industry's glittering highway, tearing fistfuls of matter from other games, films and TV shows. This may seem like mere canniness - lest we forget, the series began life as a depressingly "gangsta" GTA clone - but there's more to it than that. Simply put, Volition loves making other people's ideas its own, generally in order to poke fun at them, and strong sales have allowed the moneymen (hitherto, THQ; latterly, Koch Media) to indulge that insatiable capacity for imitation.... read more

Re: What you won't see in Saints Row 4, the most "abnormal"

Postby OXM ETboy » 14 Aug 2013, 12:55

Lazer-accurate as usual, lazer ;) Edited.
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Re: What you won't see in Saints Row 4, the most "abnormal"

Postby Metalrodent » 14 Aug 2013, 13:59

Somewhere, I hope, a group of Timesplitters 4 designers are taking notes.

I'd just be happy if there was a group of Timesplitters 4 designers
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Re: What you won't see in Saints Row 4, the most "abnormal"

Postby Muppetman51 » 15 Aug 2013, 17:48

Metalrodent wrote:
Somewhere, I hope, a group of Timesplitters 4 designers are taking notes.

I'd just be happy if there was a group of Timesplitters 4 designers


At this point I'd settle for confirmation that a discussion has been had about hiring people to work on Timesplitters 4.
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