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Ubisoft's Fighter Within revealed - a "total-body" Kinect ga

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It's a "next-gen game that provides you the excitement of a real fight"

Ubisoft appears to have accidentally let slip details of Fighter Within, a new motion-controlled fighting game for Xbox One which offers "unprecedented 1 to 1 precision movement tracking", "real-time wounds" and all the sophistication you'd expect of a traditional, controller-based fighting title. We can probably expect to hear more at Gamescom this week. Everybody be on the alert for "primal animations", now.... read more

Ubisoft's Fighter Within revealed - a "total-body" Kinect ga

Postby Bezza89 » 19 Aug 2013, 10:15

Let's hope it's not local MP. :shock:
It's all in the game...
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Re: Ubisoft's Fighter Within revealed - a "total-body" Kinec

Postby Neil H » 19 Aug 2013, 10:22

cue much hilarity and broken televisions!
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Re: Ubisoft's Fighter Within revealed - a "total-body" Kinec

Postby chuffster » 19 Aug 2013, 10:24

Does it include diverse backgrounds, such as`the taxi rank`, the nightclub`, `outside the chip shop`, `down the park` etc etc?
Last edited by chuffster on 19 Aug 2013, 10:35, edited 1 time in total.
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Re: Ubisoft's Fighter Within revealed - a "total-body" Kinec

Postby Neil H » 19 Aug 2013, 10:30

chuffster wrote:Does include diverse backgrounds, such as`the taxi rank`, the nightclub`, `outside the chip shop`, `down the park` etc etc?
Unique Jeremy Kyle stage to be offered as pre-order incentive
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Re: Ubisoft's Fighter Within revealed - a "total-body" Kinec

Postby OXM ETboy » 19 Aug 2013, 10:34

In order for it to truly resemble a real fight, there needs to be a move where you fall over and assume a foetal position, bleating that you have kids to feed.
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Re: Ubisoft's Fighter Within revealed - a "total-body" Kinec

Postby chuffster » 19 Aug 2013, 10:35

Neil H wrote:
chuffster wrote:Does include diverse backgrounds, such as`the taxi rank`, the nightclub`, `outside the chip shop`, `down the park` etc etc?
Unique Jeremy Kyle stage to be offered as pre-order incentive



Indeed! :D
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Re: Ubisoft's Fighter Within revealed - a "total-body" Kinec

Postby CunningSmile » 19 Aug 2013, 10:44

OXM ETboy wrote:In order for it to truly resemble a real fight, there needs to be a move where you fall over and assume a foetal position, bleating that you have kids to feed.


Is this a story from personal experience Ed? :lol:
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Re: Ubisoft's Fighter Within revealed - a "total-body" Kinec

Postby OXM ETboy » 19 Aug 2013, 10:47

In my youth, I was known round the gyms and backalleys of Bradford as "Screaming Thirlwell". My Ultra move was biting somebody's ankle, then yelling that I had rabies.
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Re: Ubisoft's Fighter Within revealed - a "total-body" Kinec

Postby CunningSmile » 19 Aug 2013, 10:52

OXM ETboy wrote:In my youth, I was known round the gyms and backalleys of Bradford as "Screaming Thirlwell". My Ultra move was biting somebody's ankle, then yelling that I had rabies.


I think I bet on you in a bare knuckle fight! Fighting style definately sounds familiar ;)

So which of you lucky people gets to review this? No doubt to the accompaniment of the rest of the Future office watching and mocking?
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Re: Ubisoft's Fighter Within revealed - a "total-body" Kinec

Postby Metalrodent » 19 Aug 2013, 10:53

CunningSmile wrote:So which of you lucky people gets to review this? No doubt to the accompaniment of the rest of the Future office watching and mocking?

This is one review where we need a video diary
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Re: Ubisoft's Fighter Within revealed - a "total-body" Kinec

Postby Mendes » 19 Aug 2013, 12:41

Graphics aside, (though I haven't see them yet obviously), I'm willing to take any bets, for lots of cash, that this game will be dreadful.... especially multiplayer over Xbox Live, where fighting games, because of their nature, that of reaction times being key, due to latency have always been a bit sketchy... couple that with any the controller latency, albeit reduced on Kinect 2.0, I reckon it'll be a horribly washy affair, requiring me to lose a lot of weight before my flying round house kicks don't upset the neighbour who lives below me. Not one I'll be playing at 2 in the morning after a skin full.

If anyone has a had a good experience playing a fighting game over Xbox Live please share it with me... truthfully I'd love to hear about it.

The most fun I've had was with Fight Night 3, but I found my friend who was hostig, won every time without fail, (that's when the connection didn't get dropped), yet when we played on my Xbox with two controllers I slaughtered him every single time.
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Re: Ubisoft's Fighter Within revealed - a "total-body" Kinec

Postby OXM ETboy » 19 Aug 2013, 13:02

After ZombiiU, I'm willing to trust Ubisoft when it comes to leading the way with fancy unconventional launch window control schemes. Just don't screw it up, Daoka, or Screaming Thirlwell will come for you.
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Re: Ubisoft's Fighter Within revealed - a "total-body" Kinec

Postby Grummy » 19 Aug 2013, 13:10

OXM ETboy wrote:After ZombiiU, I'm willing to trust Ubisoft when it comes to leading the way with fancy unconventional launch window control schemes. Just don't screw it up, Daoka, or Screaming Thirlwell will come for you.


I'm assuming that's either a falcon punch or a cheeky kick in the nadgers.
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Re: Ubisoft's Fighter Within revealed - a "total-body" Kinec

Postby Relic » 19 Aug 2013, 13:49

*Falls over with exhaustion just thinking about it*
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Re: Ubisoft's Fighter Within revealed - a "total-body" Kinec

Postby Relic » 19 Aug 2013, 13:51

OXM ETboy wrote:In order for it to truly resemble a real fight, there needs to be a move where you fall over and assume a foetal position, bleating that you have kids to feed.


Or the ability to scream into Kinect's mic., "Stop, I'm pregnant!"

(May not work if you're a bloke.)
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