jaypeyodi wrote:whereas Ghosts has actually added a few changes (not groundbreaking ones I admit) to it's formula (even if it does still seem pretty much the same)
What changes are Infinity Ward adding to the new COD? I watched the whole multiplayer reveal and to me it looks like they are adding a small amount of set piece destruction which is even less than Bad Company was doing years ago and giving you character customization and your'e now able to vault over walls which was also brought to you by DICE in BF3!! Oh sorry I forgot you can now have a dog
along with toning down those stupid killstreak perks or camping perks as they should be known.
On the other hand DICE have created a game engine that now runs at 64fps with 64 players
You can destroy Skyscrapers, blow up the roads from below the enemy and generally sculpt the map to suit the game mode your'e playing by destroying key areas. The scope in BF games for different tactics is immense. They've already added a shocking variety of different game modes to the multitude of maps released for BF3 and even if they add only one or two new modes for BF4 there will still be a great variety of gamemodes to suit every mood. I really don't know what more they could do to make the game any better, actually they did do one thing and thats get rid of that awful suppression mechanic for all classes other than the support player which is how it should have been all along.
COD to me have done nothing more over the years than update an aging game engine and stick to their same safe old formula that had made the game so popular but now I think a lot of people are becoming bored of the same regurgitated game with new maps and hopefully BF will takes it's place as the top FPS on the market and if they do IMO it will be well deserved.