lfcgorsty wrote:I 100% agree, I hate how some developers are so determined to find a way to put multiplayer modes into a game that honestly doesn't need it, that the actual core of the game, the single player campaign, suffers as their focus is split.
A great example is Mass Effect 3, I didn't hate it, I didn't even hate the ending, but if the extra time that went into making a pointless multiplayer mode I played twice, the game could have been even better.
Maximus T wrote:However, the multiplayer did have a point.
SilentDark wrote:Maximus T wrote:However, the multiplayer did have a point.
Did it affect the plot in any meaningful way, did anything you do matter on a grander scale, did you affect single player missions? No, it didn't, the whole "war assets" thing seemed to exist solely to warrant the inclusion of multiplayer so they could justify the addition of the online pass, which given the way things were handled with games such as the previous dragon age titles, Alice, Kingdom of Amalur etc. seemed a waste of time anyway. ME and DA are about the plot and characters, multiplayer is a distraction and diverts resources away from the meat and potatoes of the game. They should stick to creating a compelling singleplayer game, possibly keeping the multiplayer limited to co-op campaign mode only.
Dave2123 wrote:I know that developers cater to the most idiotic, ignorant and stupid people on the planet nowadays, hence why most games are so easy, and give you hints, and QTEs, and even remind you which buttons do what after you've played the game for 80 hours, but they really need to dial it down. A game like this doesn't want multiplayer, but lots of people who aren't really gamers just want to thrash about for a bit and not bother with putting any effort in or bothering with the story and so the developers are thinking of putting it in. How about someone makes a game, which has the controls labelled in the manual and never mentions them in the game, doesn't have QTEs, or a big green A come up with 'Press to climb' when you walk near a wall, does away with all those tricks that allow you to see your target and through walls (Ubisoft, I blame you for that) and gets rid of any hints or help at all and actually lets us play a realistic game by ourselves. That's a game I'd want to play; a game designed for intelligent people.
Maximus T wrote:However, the multiplayer did have a point. Getting your classes up to level 20 allowed you to promote into the main game as war assets
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