Dave2123 wrote:I know that developers cater to the most idiotic, ignorant and stupid people on the planet nowadays, hence why most games are so easy, and give you hints, and QTEs, and even remind you which buttons do what after you've played the game for 80 hours, but they really need to dial it down. A game like this doesn't want multiplayer, but lots of people who aren't really gamers just want to thrash about for a bit and not bother with putting any effort in or bothering with the story and so the developers are thinking of putting it in. How about someone makes a game, which has the controls labelled in the manual and never mentions them in the game, doesn't have QTEs, or a big green A come up with 'Press to climb' when you walk near a wall, does away with all those tricks that allow you to see your target and through walls (Ubisoft, I blame you for that) and gets rid of any hints or help at all and actually lets us play a realistic game by ourselves. That's a game I'd want to play; a game designed for intelligent people.
Even though your comment has somewhat riled me up I'm going to try and respond as politely as possible. You talk a lot of rubbish, you know that?
Just because some people might enjoy a multiplayer component in Dragon Age, that does not make them "idiotic, ignorant and stupid". When you say a game like this doesn't want multiplayer you actually mean you
don't want multiplayer so drop the facade. I'd agree with the view that Dragon Age doesn't need multiplayer but I hold the opinion Bioware could do a good job with it. I liked Mass Effect 3's Galaxy At War component a lot and loved the large amount of support it received post launch.
Seriously, it's fine that Dragon Age multiplayer doesn't appeal to you and you have full right to voice your opinion but don't call into question the intelligence of people who have different opinions to you; it's not cool and makes you sound snooty.
On a final note, a lot of the game design for stupid people you talk about isn't as common as it sounds like you are making out. Fair enough, some games have annoying prompts for painfully obvious game mechanics, but not that many do.
There are 10 types of people in the world. Those who understand binary and those who don't.