Thos. wrote: Chameleon wrote:
Frankly, I'm not sure why OXM bother with these sorts of articles any more.
You have an article that basically says 'wait until you've used it before shouting about not wanting it', followed by the same old comments from the same old people saying it's a gimmick and that people don't want it...
Here's an idea: Wait until you've tried it!!! It's NOT kinect 1.0 and unless you've been to Gamescom YOU HAVEN'T TRIED IT.
FFS. Haters gonna hate.
Except it's like, you know, a discussion? I'm seriously not trolling or trying to start an argument or nothingk. Everyone has different likes and dislikes. These are two questions I'm genuinely interested in hearing people's thoughts on, especially those who love the Kinect:
A. In your opinion, what is the single best Kinect game?
B. Which single Xbox One Kinect game are you most looking forward to?
(And just to clarify: I'm talking here about games specifically built around using the Kinect as the control mechanism, not an FPS with a bolted-on Kinect feature)
And we've also gone through this a number of times, in various threads. In fact, I reckon you can probably go into just about any Kinect 2.0 related thread on this site and see the same question with the same answers in one guise or another.
The best Kinect-Only game I've played is probably Kinect Sports Season 2, and the Kinect-Only game I'm most looking forward to on X1 is Kinect Sports Rivals. Bit of a theme going there, I have to agree. There aren't many Kinect-Only games, especially not for the X1, but I'm looking forward to the other uses just as much. (I treated Child of Eden as Kinect only on 360 and enjoyed that - does it count?)
Many of them are 'gimmicky' but, once proven useful they get to transcend that status. I'm hopeful Kinect 2.0 will manage this feat.
Back in the days of Amstrad CPC's and Spectrum ZX's, joysticks came with one fire button. Consoles came along, and went with two, then three buttons - these were considered useful. Then came SFII, complete with 'gimmicky' six-button controller. Not so silly to have six or more buttons now.
When the original Xbox came out, triggers were still 'gimmicky' (though there were clear predecessors).
The better gimmicks stay and become part of systems going forward, but most of them start as gimmicks.
But the point I was trying to make stands - the same old judgements are applied by those who don't see the point in Kinect in every single thread that mentions it. It's become rather old and boring when there's nothing new to be said - BECAUSE NO-ONE WHO IS COMPLAINING HAS TRIED IT.