msbhvn wrote:They need to add some structure to the PvP so that this time it doesn't descend into a trolling/griefing waste of time.
A tiny sense of direction in the game wouldn't go amiss either. I'm not talking tutorials and over-explaining things, just make it plain that I'm looking at a merchant and not an enemy because they used the exact same character model, and make it just a little more obvious that a certain area is much more easily passable with late-game stats and equipment even though it's right next to the starting area. And the inability to pause is ridiculous, the game wouldn't be made any easier by letting me go and get a drink when I feel like it.
They did add some structure to the pvp in the downloadable content (theres a 2v2 and 1v1 arena) but the people playing the game arent interested in that theyre only interested in rinsing souls which is easy when you team up in the forest / undead burg and spam heal vs one invader (that happens a lot) and usually its the 10-14 year olds that play cod that do this so maybe not a restructure / rethink but maybe a ban on cod players playing it would work better?
The whole thing with havel at the start was to punish players who thought they could take shortcuts past the 2nd boss if you are good enough at the game though you can kill him at starting level
And i liked the fact you couldnt pause the game i dont think itd work as well as it did if you could scroll through your inventory whilst paused and equip something you needed for a certain fight that you forgot about, i believe it was put in there as a sort of fail to prepare prepare to fail aspect if you catch my drift and there are a number of safe havens in the game to leave the game on and get refreshments