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"I'd say the majority of spaces are enterable."
Dead Rising 3's executive producer Josh Bridge has shared a little more with OXM about how the game's "fully unconstrained"
world is constructed, describing it as a sort of violently compressed composite of Los Angeles and its surrounding cities. "It felt like people would recognise it," he told us as part of a preview you'll read in issue 104
. "So we smashed a whole bunch of cities around LA together."... read more