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It couldn't just be like Master and Commander, says creative director

Running real-time water physics in Battlefield 4's multiplayer was the toughest technical trick to implement, in the estimation of DICE's creative director Lars Gustavsson, of whose exploits you can read in the new issue of OXM, on sale now.... read more

Re: Which of Battlefield 4's technical advances was hardest

Postby Metalrodent » 25 Oct 2013, 13:10

I reckon they pumped millions into that dog punch animation, and if slowed down the audio is the entire team shouting trololol
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Re: Which of Battlefield 4's technical advances was hardest

Postby mackered » 25 Oct 2013, 19:23

Metalrodent wrote:I reckon they pumped millions into that dog punch animation, and if slowed down the audio is the entire team shouting trololol


Surely you have to play it backwards tho like old Beatles records?

What I'm looking forwards to in this, if possible, is to take the smallest map in the game then throw 64 players at it.
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Re: Which of Battlefield 4's technical advances was hardest

Postby J288gto » 26 Oct 2013, 11:07

Surely getting rid of the blue tint was a nightmare?

I do like being able to look at my character in the water though - expect to see players wandering round each map staring endlessly at amazing new graphics... Wow look at that, Wow dude I can see myself in the ocean... :)
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