Nick Nack wrote:This game looks simply stunning, and very impressive for a launch title.
I'm sure it's lovely, but when you look at the side-by-side comparison
with Forza 4 on a typical track, it's really not such a huge leap.
The video defaults at a low-resolution, but the differences were much more noticeable once I kicked it up to 1080p. The mountains in the background and the road surface were both much more vivid than the last version. And yea, the lighting, too, showed a big difference.
But once again, we're getting caught up on graphics. The big difference between Forza 4 and Forza 5 is what's happening behind the scenes. That's what makes it most exciting. It's definitely another beautiful game in a series of beautiful games, but the technical aspects of it are all brand-new. The Drivatar system, in particular, means that single player will get better and better. We'll have roadways filled with novices during the first few weeks, but everyone playing the game will gradually get better, which means our single-player opponents will gradually get better. Can't wait to try it.
Grummy wrote:Indeed, I have to agree. Cloud was always meant to be integral to the system and what Forza 5 is showing is that the Cloud can do so much work useful stuff that it lets devs reach 1080p. If this is what they're doing now at launch, the potential for the future is promising.
Absolutely. That's what makes me most optimistic about the Xbox One. What we're bringing home isn't the whole console. There's much more to it.