You can go off and jump straight in feet first and get involved with whoever, or you can play with your friends alone, or if you're having a hard time with either of those things you can play in the single player environment as well, so you can completely remove the online element and play on your own if that's more your speed. And that's fine. It's this approach of giving players choice, because we want players to say 'this is the experience that I want' and not say 'you have to play it like this'. Because that's not what the game is about.
Choice is good, I approve of choice, which was part of the reason I railed against always online. Glad to see offering players a choice is still considered sound business strategy in some parts.
You can offer too much choice though. Cancelling the "always online" features effectively neutered a lot of the technological progression that was being made by the Xbox One, holding back features and advancements just for the sake of a tiny fraction of potential users who don't have access to the internet.
Chances are now that games developers are less likely to take full advantage of the cloud processing features, because its not going to be something they can guarantee every player will have. Its a shame that everyone else is losing out because I few people ranted about their "choice" to use a games system built around an online architecture without actually connecting it to the internet. Online access is part of gaming now. A huge part. I just hope the devs still release "always online" games that are clearly labelled so the rest of us don't have to miss out.